Next Tomb Raider Game Announced; Will be Developed Using Unreal Engine 5

Crystal Dynamics’ New Game Ditches Its Own Foundation Engine For Unreal Engine 5
Tomb Raider

The 13th sequel to Lara Croft’s Tomb Raider game, is now under development, Crystal Dynamics confirmed on Tuesday in a special announcement during Epic Game’s State of Unreal keynote.

The developer revealed that Unlike the most recent game in the franchise, 2018’s Shadow of the Tomb Raider, that was built on Crystal Dynamics’ in house foundation engine; the next game will be developed using Epic Games’ newly launched Unreal Engine 5 in order to deliver next-level storytelling and gameplay experiences using high fidelity graphics.

“Our goal is to push the envelope of fidelity and to deliver the high quality cinematic, action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise.”

Says Dallas Dickinson, Franchise General Manager for Tomb Raider

Though no official game titled or release timeline was announced by Crystal Dynamics or Tomb Raider publisher Square Enix, we can get an idea of what the new Tomb Raider could look like on Unreal Engine 5 based on the State of Unreal livestream. The event where a cinematic test demo created by the Coalition game studio using millions of polygons rendered in real time for a truly immersive gaming experience was showcased.

That said, Tomb Raider will not be the only game to use Epic games’ Unreal Engine 5 as we have seen with CD Projekt Red’s recently announced “The Witcher” game and many more still under development.

Also Read: Sony Announces Three New Tiers Under Its Revamped PlayStation Plus Subscription

Are you excited for the next chapter in Lara Croft’s archaeological adventures? Let us know in the comment section below. Until then, join us on Telegram, Facebook, or Twitter and stay up to date with the latest happenings in the tech industry.

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